package gameevent

import "xr-game-server/core/event"

const (
	ActivityStartEvent event.Type = "ActivityStartEvent"
	ActivityEndEvent   event.Type = "ActivityEndEvent"
)

type ActivityStartEventData struct {
	ActivityId uint64
}
type ActivityEndEventData struct {
	ActivityId uint64
}
type ActivityLoadEventData struct {
}

func NewActivityStartEventData(activityId uint64) *ActivityStartEventData {
	return &ActivityStartEventData{
		ActivityId: activityId,
	}
}
func NewActivityEndEventData(activityId uint64) *ActivityEndEventData {
	return &ActivityEndEventData{
		ActivityId: activityId,
	}
}
